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#GHOST HOLE IN FLAPPY GOLF 2 STICKY ZONE FREE#
There are a few where falling off the bottom of the screen will count as an out-of-bounds, but most of the time you are free to flap to the edge and back. Most levels make the sides of the screen physical boundaries. Use the landscape and even sides of the map as brakes when necessary. Because of the momentum issue, stopping yourself in mid-air will sometimes require more flaps than simply running into a wall. Sometimes hitting a wall is faster than turning in mid-air.
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Always look for the least-vertical path when aiming for low flap counts. It will always be easier to travel across the map as opposed to up it. The one point we do want to reiterate is the importance of momentum in the Flappy Golf series: your ball requires a lot of coercion to get up off the ground, but once flying, can travel great distances on a single flap. We won’t repeat everything she’s already said, so for gameplay tips and strategies, head over to the link above. Nadia Oxford wrote a great guide for the original Flappy Golf: we recommend checking out her tips if you’re new to the series. Flappy Golf 2 will be immediately recognizable to fans of the original: the gameplay, controls, and even obstacles are roughly the same, but in different arrangements of levels.
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